Dead Island is the zombie game you have in your head. It's the conversation you've had with your mates down the pub in which you discuss whether you'd be better off grabbing the hedge trimmer or the non-power-reliant cricket bat from the garage in the event of a zombie attack.
It's the next step after reading the Zombie Survival Guide. I like to think it's based on real events the CIA doesn't want us to know about.
Dead Island doesn't make you double-hard like Left 4 Dead or ready-qualified for zombie-fighting like Resident Evil. It doesn't make light of the fact that zombies want to eat your brains, like Dead Rising does. (Zombies trying to eat your brains, contrary to what Simon Pegg and his mates think, is NO LAUGHING MATTER).
Rather, Dead Island chucks you into a scenario in which zombies are on the rampage (or amble, depending on which zombies you encounter) on an island with a believable level of resources and an open map to go at and challenges you to survive. Fortunately, developer Techland has substituted whatever slightly shit town you're from with a tropical island resort.
Tuesday, 23 August 2011
A Zeitgeisty Holiday - Dead Island Preview
I previewed Dead Island recently over on SPOnG. Below's an extract. Through here is the full feature.
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