I did a talk for Secret Bettakultcha recently about how scary and weird the people of the future will most likely be. I was, it should be said, less judgemental of them in the talk. I honestly believe that being human will be very different on a fundamental level in a hundred years to how it is now, though.
It's been suggested that I'm trying to cover too much ground in five minutes, so if I do another Bettakultcha talk I might scale it back a bit.
I will at some point soon put together a post containing reference materiel I used for this. For now, here's the video:
You can see my previous Bettakultcha talk - on why time travel is bad for you - through here.
Friday, 26 August 2011
Tuesday, 23 August 2011
I previewed Dead Island recently over on SPOnG. Below's an extract. Through here is the full feature.
Dead Island is the zombie game you have in your head. It's the conversation you've had with your mates down the pub in which you discuss whether you'd be better off grabbing the hedge trimmer or the non-power-reliant cricket bat from the garage in the event of a zombie attack.
It's the next step after reading the Zombie Survival Guide. I like to think it's based on real events the CIA doesn't want us to know about.
Dead Island doesn't make you double-hard like Left 4 Dead or ready-qualified for zombie-fighting like Resident Evil. It doesn't make light of the fact that zombies want to eat your brains, like Dead Rising does. (Zombies trying to eat your brains, contrary to what Simon Pegg and his mates think, is NO LAUGHING MATTER).
Rather, Dead Island chucks you into a scenario in which zombies are on the rampage (or amble, depending on which zombies you encounter) on an island with a believable level of resources and an open map to go at and challenges you to survive. Fortunately, developer Techland has substituted whatever slightly shit town you're from with a tropical island resort.